[BUG] Overkilling small mobs

From: Eduo (eduo@ciateq.mx)
Date: 12/03/98


Hello

I found out a BUG I was wondering if anyone has checked it already. Ot
goes like this (this bug doesn't seem to exist in bpl11):

I create a scroll
I set it at three fireballs, level 34.

I recite the scroll to a fido

The fido dies at the first fireball and the other two go to limbo... Poof,
the mud coredumps.

GDB output:

#0  0x3a5a in write_to_output (txt=0x0, t=0x456000) at comm.c:1088
1088      size = strlen(txt);
(gdb) bt
#0  0x3a5a in write_to_output (txt=0x0, t=0x456000) at comm.c:1088
#1  0x3fe1 in new_descriptor (s=3) at comm.c:1332
#2  0x3082 in game_loop (mother_desc=3) at comm.c:682
#3  0x26f3 in init_game (port=4000) at comm.c:348
#4  0x2535 in main (argc=3, argv=0xefbfda30) at comm.c:312

It seems to be in stock functions. Can somebody else test it and confirm
it?

Eduo

---------------------------------------------------------------------------
Eduardo Gutierrez de Oliveira   Mythago//On   eduo@ciateq.mx   ICQ# 3824675
 Centro de Investigacion  CIATEQ,A.C. -- MEXICO  Research Center Queretaro
General Electric Center of Excellence   -    Manager of Information Systems


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