Hello
I found out a BUG I was wondering if anyone has checked it already. Ot
goes like this (this bug doesn't seem to exist in bpl11):
I create a scroll
I set it at three fireballs, level 34.
I recite the scroll to a fido
The fido dies at the first fireball and the other two go to limbo... Poof,
the mud coredumps.
GDB output:
#0 0x3a5a in write_to_output (txt=0x0, t=0x456000) at comm.c:1088
1088 size = strlen(txt);
(gdb) bt
#0 0x3a5a in write_to_output (txt=0x0, t=0x456000) at comm.c:1088
#1 0x3fe1 in new_descriptor (s=3) at comm.c:1332
#2 0x3082 in game_loop (mother_desc=3) at comm.c:682
#3 0x26f3 in init_game (port=4000) at comm.c:348
#4 0x2535 in main (argc=3, argv=0xefbfda30) at comm.c:312
It seems to be in stock functions. Can somebody else test it and confirm
it?
Eduo
---------------------------------------------------------------------------
Eduardo Gutierrez de Oliveira Mythago//On eduo@ciateq.mx ICQ# 3824675
Centro de Investigacion CIATEQ,A.C. -- MEXICO Research Center Queretaro
General Electric Center of Excellence - Manager of Information Systems
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