These are all previews of course. Do not use on a production MUD. Oasis2
might work, but I know Buffer v2.0 has a race somewhere when using threads.
I know threads aren't actually used by anyone but I still consider it a
bug. Otherwise it hasn't been tested to my taste so it's still considered
preview, at least by me.
-rw-r--r-- 1 greerga users 129654 Dec 25 08:27 buffer19-20.pre
Upgrade from Buffer v1.9 to Buffer v2.0
-rw-r--r-- 1 greerga users 108587 Dec 25 08:32 buffer20.pre
Buffer v2.0 patch based on stock CircleMUD bpl14.
-rw-r--r-- 1 greerga users 6968 Dec 25 08:26 gtk.pre
10 minute hack to make CircleMUD have GTK interface. Needs threads.
-rw-r--r-- 1 greerga users 26288 Dec 25 08:26 modularmagic.pre
My stab at modularizing the magic subsystem more that it already
is. This may seem a bit redundant as far as the CVS snapshots
because the biggest change (the removal of spells[]) is already
in for bpl15. This does have some preliminary ideas on how to
convert all spells to neat, simple descriptions though.
-rw-r--r-- 1 greerga users 351912 Dec 25 08:33 oasis2.pre.tar.gz
OasisOLC v2.0. Mostly cleaned up, tedit, improved editor pulled
out a bit more and optionalized. Also created the GenericOLC
routines that will (hopefully) allow other OLC systems to use these
so code is not duplicated. See gen*.[ch]
And yes, if you haven't noticed yet, my .sig does rotate. I've also
noticed that phoenix.cs.mercer.edu no longer works. I checked the other
two reported mirrors and it seems that I now have the only complete archive
of MUD++ on ftp.van.ml.org. I hope I'm wrong, but at least the work has
been saved in case people wish to refer to it (or use it) for a C++
conversion of CircleMUD or to grab ideas, MUDAsm, etc.
Merry Christmas to all, I'll be around in a few days. If you don't
celebrate Christmas, then Merry whatever-you-celebrate. :)
--
George Greer
greerga@circlemud.org
http://www.van.ml.org/CircleMUD/
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