After finally patching in DG scripts v6, I began to do some testing on
it to see how stable it really was.
First thing i tried was dg_cast... That's all i got to.
When i went to cast one of my "large" spells that do a lot of damage on
a weak test character, it not only instantly killed him, but the mud
also instantly crashed. This could be because of it going into -hp but
i'm not sure.
Also, recently, my mud has stopped giving out cores, so i really cannot
offer any core backtrace at this time.
Has anyone experienced this bug? Has anyone got a fix for it?
-CyberMan
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