> Can somebody tell me how to get the shopkeeper
> to put an object under the counter. I want him to
> buy an object but not sell it.
> Please dont flame me I tried most of the different
> bitvectors for objects.
I dont believe there's a shop howto, but here's the general gist of it:
1. Make a shopkeeper;
2. Make a new shop (sedit or however you do it);
3. In sedit, choose what products he sells ("Products Menu") by their
vnums, and what products he accepts ("Accept types").
4. Set up opening times, who not to trade with etc;
5. In zedit, on each reset, make all those items you wish to sell appear
in that shopkeepers inventory. (i.e. "Give item to mobile").
When in doubt, take a look at the Baker of Midgaard.
-Caniffe.
-----------------------------------------------------------------
Julian Buckley, 3rd Year Computer Systems Engineering
Dept. Computer Science and Electrical Engineering, Univ. of Qld
E-Mail: s348266@student.uq.edu.au
Web Page: http://student.uq.edu.au/~s348266/index.html
-----------------------------------------------------------------
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST