>>Another alternative is to make the spells different for higher-levels,
>>something like implementing power levels for the spells. This would
>>entail new messages, which might overcomplicate things if you're just
>>looking for a quick hack. But I think something along the lines of,
>
>Another alternative is to allow the player to specify how much power he
>wants to put into the spell. For example:
>
>25hp 120ene> cast magic missle bob 25%
>Your magic missle blows bob back a fair way, but does not inflict serious
>damage.
Sorry, I think I jumped the gun here. It's exactly the same as your idea :)
Sorry about that. But hey, I've always said Great minds think alike ;)
----
Andrew Ritchie,
object@alphalink.com.au
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