> Got a GDB output... hope this makes sense
>
> Jan 24 14:02:49 :: Arioch (level 34) has 2 objects (max 60).
> Jan 24 14:02:51 :: Vensatasena entering game with no equipment.
> Jan 24 14:03:05 :: Arioch has quit the game.
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x6105afa1 in _size_of_stack_reserve__ ()
> (gdb) backtrace
> #0 0x6105afa1 in _size_of_stack_reserve__ ()
> Cannot access memory at address 0x2000000.
> (gdb)
>
> BTW: This crash occurred exactly as Arioch quit the game.
> When players enter, if they have unique (XAP) objects in their
> inventory or eq or whatever, the game also crashes, and gives the
> same sort of error.
>
> Does this mean I'm accessing information at NULL?
Look for those lines that I talked about where it's set, instead
of dynamically allocating memory for the strings.. free_obj - called when
the object is extracted tries to free those strings.
PjD
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