Re: max_existance

From: George (greerga@circlemud.org)
Date: 02/04/99


On Thu, 4 Feb 1999, Angus Mezick wrote:

>Yup, that's what I get for posting after getting upset at work:)
>Ever have your Spec radically altered and still be expected to
>hit a HARD deliver date?
>As to max_exist: I removed it and went completely percentage.

I went a different route and added a qualifier to the max existing to make
it per world, per zone, or per room.  I didn't do percentages but it would
have been easy to make the max exist qualifier say "percent" instead.  At
last check, I had my code working but its been so long I don't remember.  I
could probably replicate the code, but it's relatively trivial to
implement anyway.

--
George Greer
greerga@circlemud.org
http://www.circlemud.org/~greerga/


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