In rescue however you enter the name of the victim of to be defended and it
happens
instantaneously. I want it to save who is defending who, perhaps have
defended and
defending members of the player structure. Then the player will have a
pointer to the
person they are defending, so in case of a battle, the rescue will be
automatic.
Xual wrote:
> On Fri, 12 Feb 1999, Shane Augustine wrote:
>
> > I was thinking of adding a defend skill where a player can type
> > 'defend <target>' i.e. a group member. If both players are in a room
> > and someone attacks the defended, then the defender will quickly step
> > in and take the damage. I was wondering what would be the best way to
> > do this. Would I have to use code similar to the follow code? Also I
> > was thinking about having mobs randomly attack different people in a
> > group. Instead of just having one player attack and another one spam
> > heals, I think it would be more interesting if the mobs could switch
> > between who it was attacking. Anyone have any idea how to do this?
>
> Look at the 'rescue' skill included in stock...
>
> "Misery is boundless"
> -Xual the Torturer, on the Eve of the Sundering.
>
> Danathara Online RPG
> telnet://danathara.ml.org:4000
>
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