Re: Vampires as a "Feature"

From: Justin P. (bobat94@ix.netcom.com)
Date: 02/12/99


-----Original Message-----
From: Mark A. Heilpern <heilpern@mindspring.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Thursday, February 11, 1999 6:33 AM
Subject: Re:  Vampires as a "Feature"


>At 06:27 PM 2/10/99 -0500, you wrote:
>>> Class vampire? My unfinshed implementation is Race. Surely unless you
are
>>> using classes as races, or have not got races , (just to cover myself)
>>> then a Race is a better idea.
>
>In my mud, if you choose Vampire (or Feline), you get it for both class
>AND race, and "who" knows to only show it once.
>
>
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In my mud vampirism and lycanthropy are afflictions to be run from not
embraced.
Werewolves will convert every full moon and any player who runs across them
is attacked
and as for vampires well just dont go out at night.


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