Ok i wrote about the defend skill and i appreciate the help and changed
it to protect
to. Now it works fine when PROTECTING(ch) starts a fight, however when
the
mob attacks, and the PROTECTED_BY(ch) saves, the PROTECTED_BY(ch) is
able to get in 2 attacks before the mob has a chance to retaliate. This
is the code:
if(PROTECTED_BY(ch)) {
if(ch->in_room == PROTECTED_BY(ch)->in_room) {
temp_ch = FIGHTING(ch);
stop_fighting(FIGHTING(ch));
stop_fighting(temp_ch);
//act("$n rushes into battle and protects you!", TRUE, 0, 0,
PROTECTED_BY(ch), TO_CHAR);
//send_to_char("Can you see this?", ch);
set_fighting(temp_ch, PROTECTED_BY(ch));
set_fighting(PROTECTED_BY(ch), temp_ch); // I tried reversing
these two lines but that didn't work
//set_fighting(temp_ch, PROTECTED_BY(ch)); // either
unprotect_char(ch);
continue;
}
}
Any idea what to do to prevent this?
Setting the mob to attack first doesn't work either. Nor does putting a
waitstate because
it would only affect their active actions.
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