*snip*
> save_char(vict, NOWHERE);
> build_player_index();
*snip*
I'm guessing from that build_player_index(), that you're using some sort of
ASCII pfiles. I'm going to further guess that when you login, it uses the
filename for the player to get the login information.
Hypothetically:
New character 'Joe' (pfile joe.player is created).
Joe logs in.
Joe's name is changed to Bob.
Now, inside joe.player, it says Name: Bob instead of Joe.
Next login, you type 'Bob' and it searches for a bob.player file.
...
So if you use individual files for each player, I think you need to make
sure the filename is changing. If that's the case.
Hypothetically.
-B.
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