Re: Slot machine

From: Cj Stremick (stremick@ix.netcom.com)
Date: 02/19/99


Only semi-related, I just put a card game ("The Art of War") on the Dibrova
web site.  Go to the main page (http://dibrova.betterbox.net/~dibrova/) and
click on "Code Snippets".

You could re-tool the function there to do a slot machine pretty easilly.
You'd just change the card suits/number to be slot machine symbols and then
add some tables for winning combinations.

-C


-----Original Message-----
From: Angus Mezick <amezick@EDGIL.COM>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Friday, February 19, 1999 9:23 AM
Subject: Re:  Slot machine


>Nope, sound like a good beginners project.  Steal the ATM spec_proc
>code, change the commands to have something like "pull" and do some
>random number stuff.  each "pull" removes some cash or other such
>thing from the char.
>--Angus
>
>
>
>
>Hi on alot of ROM muds i have played i have seen slot machines
>where you can win training sessions and gold and all sorts of
>stuff, i was wondering if there is one for Circle, thanks :)
>
>
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