Define a human character as vnum 2504 or change that in your codesnip and
zone definition
Define a werewolf char as vnum 2505
Attach the script to the human and load this into your zone at resets, do
NOT load the werewolf.
[DG-Script snipet:]
Trigger Intended Assignment: Mobiles
Trigger Type: Global Random , Numeric Arg: 100, Arg list: None
Commands:
if ((%self.vnum% == 2504) && ( (%time.hour%>=21) || (%time.hour%<6) ))
emote is starting to grow hair from her hands and face.
wait 1 s
scream
wait 1 s
say Run, while you have the chance, RUN!!!!
wait 1 s
mtransform 2505
elseif ((%self.vnum% == 2505) && ( (%time.hour%<21) &&
(%time.hour%>=6) ))
emote is starting to loose hair in chuncs.
wait 1 s
mtransform 2504
wait 1 s
cry
wait 1 s
say please help me.....
end
[End - snipet]
Basicly what this snipet do is transform the human to a werewolf when the
sun goes down, and when the
Sun comes up again, transform the werewolf to a human, simple but a cool
addon to your mud if the zone
Theme is made for it.
This mail is solly for those who dont know how to utilize the dg-scripts.
NOTE:
If you dont have dg-scripts pl 6 remove the time check or something because
the time variable is pl6 spesific.
Caram - Implementor of The Home Of The Vikings : odin.infohwy.no 5000
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