Legacy code, what is the origin of this chunk?

From: Angus Mezick (amezick@edgil.com)
Date: 03/22/99


While hand patching in the latest release of Circle, I stumbled
across this hunk of code in act.movement.c:has_boat().  Anyone
know where it came from and what ROOM_IDENTITY() was?

/*
   if (ROOM_IDENTITY(IN_ROOM(ch)) == DEAD_SEA)
   return (1);
   */

The reason I ask is because the patch saw fit to change this
from "return 1;" to "return (1);".  Is all very strange.
--Angus


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