While hand patching in the latest release of Circle, I stumbled
across this hunk of code in act.movement.c:has_boat(). Anyone
know where it came from and what ROOM_IDENTITY() was?
/*
if (ROOM_IDENTITY(IN_ROOM(ch)) == DEAD_SEA)
return (1);
*/
The reason I ask is because the patch saw fit to change this
from "return 1;" to "return (1);". Is all very strange.
--Angus
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