On Wed, 24 Mar 1999, Marie Winter wrote:
>Do you find you have any type of lag after you save internally? On my mud we
>had this problem with medit and oedit using bpl14 and oasis1.6, it stopped
>coding production on it for two months before we found the cause. We finally
>rebuilt the mud from stock again only to find we had the same problem.
Problem is it has to rebuild the entire array when a change is made. Could
be fixed by using a linked list world instead. Most feasibly fixed by not
rewriting the entire world, but just what needs moved when something is
saved. See the OasisOLC 2 snapshots for how that can be done.
http://www.circlemud.org/~greerga/
--
George Greer | The OasisOLC Maintenance Effort
greerga@circlemud.org | http://developer.circlemud.org/OasisOLC/
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