Anybody noticed a bug while casting scrolls with multiple damage spells
on a mobile.
If the first spell kills the mob, the game crash when the code tries to
cast the remainingones....
Ive tried checking if tch != NULL in mag_object_magic, but the mobile
object seems to excist long
enough to the for loop that is calling call_magic tries to fire another
spell.
I thought when a mob was extracted it should be gone from memry
immediately?
Im I going loco?
Regardz
--
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http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no
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