In an attempt to design a DG script, one of my builders came up with the
following
problem. When a players enters the room after a god on the following dg
script, the
wrong commands are being sent to the player...
Here's the DG-Script:
Where's the problem ?
Type: Greet
if ( %direction% == north )
if ( %actor.level% > 89 )
bow %actor.name%
say I am at thy service my lord...
halt
elseif (%actor.level% == 1)
say The Quest of %actor.name% has been fulfilled...
tell %actor.name% Your quest has only just now begun...
mload obj 200
give sword %actor.name%
say Take thy new found weapon, and be off with you.
halt
end
elseif (%direction% == east)
if (%actor.level% > 89)
say This chamber is blessed by your presence my lord.
bow %actor.name%
halt
elseif (%actor.level% < 90)
say Thy presence here is highly disdained... This is sacred
ground...
say be off with you!
mteleport %actor.name% 203
mecho The old man makes a gesture with his hands, and %actor.name%
dissapears.
halt
end
end
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