Flagging the mob as charmed then having it follow a player will still result
in a pet mob that follows orders. If it dies the charm flag is removed as
usual and its becomes a 'free mob'.
Xual wrote:
> On Mon, 12 Apr 1999, Jon A. Nielsen wrote:
>
> > > oload mob 1962
> > > oforce karla follow %actor.name%
> > > oforce karla ' I now follow %actor.name%.
> > though that's not a 'true' charmie. (e.g., you can't 'order' it to do
> > things for you)
> >
> > i'd suggest using a spec_proc and making an AFF_CHARM affection the
> > proper way to avoid messy things.
>
> Oops... A spec_proc would work, but a new script command could accomplish
> the same thing and be reuseable without adding more code. Simple to code
> in any case.
>
> "Misery is boundless"
> -Xual the Torturer, on the Eve of the Sundering.
>
> Danathara Online RPG
> telnet://danathara.dhs.org:4000
>
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