---Eric Jones <fpicard@mindless.com> wrote:
>
> I was wading through the stock bpl15 code and decided I
would try to slim down
> some of the class.c functions. I was able to replace
the HUGE switch
> statements in class.c's thaco function with a few
formulas. The formulas give
> the exact same results as the stock switch statements,
with the exception that
> I made every level from LVL_IMMORT on up get a THAC0 of
1 automatically.
>
You may already have realised it, but you can trim this
down quite a bit more:-
> ---cut here ---
/* THAC0 for classes and levels. (To Hit Armor Class 0) */
int thaco(int class_num, int level)
{
if (level < 1)
return (100);
if (level >= LVL_IMMORT)
return (1);
switch (class_num) {
case CLASS_MAGIC_USER:
return (20 - ((level - 1) / 3));
case CLASS_CLERIC:
if (level < 4)
return (20 - ((level - 1) / 3));
return (20 - ((level - 1) / 3) - ((level - 1) / 3));
case CLASS_THIEF:
return (20 - ((level - 1) / 2));
case CLASS_WARRIOR:
if (level >= 21)
return (1);
if (level < 8)
return (20 - (level - 1));
return (20 - (level - 2));
default:
log("SYSERR: Unknown class in thac0 chart.");
}
}
>
> ---
> Eric Jones +++ fpicard@mindless.com
> "Barbarus hic ego sum, qui non intelligor illis." - OVID
> Running and building CircleMUD under Win32.
>
--
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