<< Any ideas? This bug/crash occurs when i'm building quickly... like a room
every 10 seconds. I think it has something to do with either a memory leak
or overload, but I really have no clue.
Any assistance would be GREATLY appreciated.
Thanks in advance.
-CyberMan >>
Next time, try doing a:
print trig->name
To get the name of the trigger that's crashing you. I believe the structure
uses nr as the number (though I might be wrong, doing this from memory), so
you can try using print trig->nr to get the number of it.
---
B. Brown
WebMaster, CircleMUD WTFaq
http://developer.circlemud.org/docs/wtfaq/
TimeTraveller - "Lost in Time, and Loving it"
http://www.digital-genesis.com/~uasoft/
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