Ok I am at a loss here with the Ascii player files bug so i figured i
would post it all and see if anyone has some insight.
Here is what happens when the mud gets booted and,
Fri Jun 11 12:47:05 :: No connections. Going to sleep.
Fri Jun 11 12:47:40 :: New connection. Waking up.
Jun 11 12:47:43 :: Malcor [192.168.082.007] has connected.
Jun 11 12:47:43 :: Malcor entering game with no equipment.
Error reading board: No such file or directory
Error reading board: No such file or directory
Error reading board: No such file or directory
Error reading board: No such file or directory
Jun 11 12:47:48 :: Malcor has quit the game.
Jun 11 12:47:48 :: Losing player: Malcor.
Fri Jun 11 12:47:48 :: No connections. Going to sleep.
Fri Jun 11 12:47:52 :: New connection. Waking up.
Program received signal SIGSEGV, Segmentation fault.
0x40081563 in malloc ()
(gdb) lis
147 }
148
149 #endif
150
151
152 int main(int argc, char **argv)
153 {
154 int port;
155 char buf[512];
156 int pos = 1;
(gdb) q
The program is running. Exit anyway? (y or n) y
And i have inserted the fbclose(plr_index) in the correct place, updated
ASCII_ALIAS and even removed them all together.
Any help is greatly appreciated. Please respond to digital@together.net or
telnet://mudhost.com 4000 and ask for malcor as not to spam the list.
Thanks
Malcor
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST