On Sun, 27 Jun 1999, Andrey Fidrya wrote:
>The obvious solution is adding next_k variable
>and doing next_k = k->next at the beginning of
>cycle but it's not applicable here:
>If I order my charmie to cast fireball and both
>charmies (first one and the one after it) die -
>it will crash anyways because next_k will point
>to non-existant charmie. :(
Yet another argument to reap dead characters in the game_loop().
Sigh.
--
George Greer
greerga@circlemud.org
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