(addition to my 1st do_dc bug report)
The correct piece of code for do_dc() is:
===
/* Is it possible to catch player being disconnected? Imho yes. */
if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE) {
send_to_char("Enough for him... ;-)\r\n", ch);
return;
} else if (STATE(d) == CON_PLAYING)
STATE(d) = CON_DISCONNECT;
else
STATE(d) = CON_CLOSE;
===
Zmey // 3MoonsWorld (rmud.net.ru:4000)
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