Re: Code: More of Racewar...

From: Malikite (malikite@globalserve.net)
Date: 07/28/99


ok here is an easier way,

DON'T save the "An Ogre" to your Pfiles ....

Why dont you just make a list called

const char *race_ab[] {
    "An Ogre",
    "A Human",
   "/n"
}

this way you can change the players race and they will still have thier race
name  ... instead of a person making "A Human": and now "A Human" is on
thier Pfile and after you change them to "A Dwarf:"
you will still see "A Human" when that "Dwarf" enters or wahtever...

just use the list for it ... IE :   race_ab(GET_RACE(ch))

pretty simple huh ?;)

 Peace out!

 Malikite Silverhawk
-----Original Message-----
From: Christopher Avans <parka@CDC.NET>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Wednesday, July 28, 1999 6:45 PM
Subject: Re:  Code: More of Racewar...


>Um look at rift.eushc.org 4000 and ask Zzur to get you in touch with
>Hubi owner Banyalfor he did that in HubisMUD which was a mix of circle and
>copper
>
>
>
>On Wed, 28 Jul 1999, emil nilimaa wrote:
>
>> As in my earlier msg..
>> trying to save a "racename" to the pfile,
>>
>> like this..   "A Troll"
>>                 "An Ogre"
>>                "A Dark Dwarf"
>>
>> however the long names  like "a dark dwarf" dont work with ansi..
>> the short does.
>> for example
>>
>>                A &yHuman&n     saves fine.
>>
>> but         A &KDark&n &wElf&n  dosent.
>>
>> the long name seems to crash the mud the first time the character logs
off,
>> but not after that.. second time he can log off fine.
>>
>> if removing the ansi codes from the long name tho... they seem to work
>> correct...
>>
>> anyone got a clue?
>>
>> /Kyos
>>
>>
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