On Sun, 22 Aug 1999 19:27:23 -0700 "Daniel A. Koepke"
<dkoepke@CALIFORNIA.COM> writes:
> Today, Phillip A Ames spake to the list:
>
> > Since all the levels for each of the classes need the same EXP to
> > level, I made level_exp's declaration void level_exp(int level)
> and
> > this is how I'm calling it from do_advance...
>
> Err, level_exp shouldn't be a 'void' since it's returning an
> integer. At
> least, that's how you're using it.
>
> > while(level_exp((GET_CLASS_LEV(ch, classnum) + 1) - GET_EXP(ch))
> < 0)
>
> Why are you subtrating their experience points from their class level?!
> That's your problem.
>
> -dak
OK, I changed level_exp to int level_exp(int level), and rewrote
advance_xp
void advance_xp(struct char_data * ch, int gain, int classnum, int
newlevel)
{
int nextlev = (GET_CLASS_LEV(ch, classnum) + 1);
sprintf(buf, "advance_xp called, %d gain, %d classnum", gain,
classnum);
log(buf);
log("%d nextlev", nextlev);
log("%d before gain", GET_EXP(ch));
GET_EXP(ch) += gain;
log("XP after gain - %d", GET_EXP(ch));
if (GET_EXP(ch) < 0)
GET_EXP(ch) = 0;
while(((level_exp(nextlev) - GET_EXP(ch)) < 0) && ((GET_CLASS_LEV(ch,
classnum) + 1) < newlevel)){
log("level_exp(nextlev) - GET_EXP(ch)) = %d", (level_exp(nextlev) -
GET_EXP(ch)));
advance_level(ch, classnum);
nextlev++;
nextlev = (GET_CLASS_LEV(ch, classnum) + 1);
log("new nextlevel - %d", nextlev);
}
}
And this is how its being called from do_advance...
advance_xp(victim, (level_exp(newlevel) - GET_EXP(victim)),
GET_ADVANCE_CLASS(victim), newlevel);
And this is what comes up in my logs...
Aug 23 09:20:55 :: [**LEVEL**] Grathol advanced to level 0 in Helm
Aug 23 09:20:55 :: [**NEW PLAYER**] Grathol [127.0.0.1] .
Aug 23 09:20:56 :: Grathol entering game with no equipment.
Aug 23 09:21:38 :: [**SET**] Grathol's advance set to 1(Helm) by Gowron
Aug 23 09:22:01 :: (GC) Gowron has advanced Grathol to level 5 (from 1)
Aug 23 09:22:01 :: advance_xp called, 49999 gain, 1 classnum
Aug 23 09:22:01 :: 2 nextlev
Aug 23 09:22:01 :: 1 before gain
Aug 23 09:22:01 :: XP after gain - 50000
Aug 23 09:22:01 :: level_exp(nextlev) - GET_EXP(ch)) = -20000
Aug 23 09:22:01 :: [**LEVEL**] Grathol advanced to level 2 in Helm
Aug 23 09:22:01 :: new nextlevel - 3
Aug 23 09:22:01 :: level_exp(nextlev) - GET_EXP(ch)) = -10000
Aug 23 09:22:01 :: [**LEVEL**] Grathol advanced to level 3 in Helm
Aug 23 09:22:01 :: new nextlevel - 4
And these are the XP requirements for the first 10 levels
/* Exp required for normal mortals is below */
switch (level) {
case 0: return 10000;
case 1: return 20000;
case 2: return 30000;
case 3: return 40000;
case 4: return 50000;
case 5: return 50000;
case 6: return 50000;
case 7: return 50000;
case 8: return 50000;
case 9: return 75000;
case 10: return 75000;
...
Any ideas? I'm stumped.
Phillip Ames | Implementor of Apocalypse MUD
kirk47@juno.com | telnet://startrek.circlemud.net:1701
ICQ: 8778335 | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html
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