On Mon, 20 Sep 1999, Emil Nilimaa wrote:
>SYSERR: gethostbyaddr: Connection timed out
>Sep 20 19:19:11 :: WARNING: EOF on socket read (connection broken by peer)
>Sep 20 19:19:11 :: Losing descriptor without char.
>Sep 20 19:19:11 :: SYSERR: Missed 80 seconds worth of pulses.
>SYSERR: gethostbyaddr: Connection timed out
>Sep 20 19:22:22 :: WARNING: EOF on socket read (connection broken by peer)
>Sep 20 19:22:22 :: Losing descriptor without char.
>Sep 20 19:22:22 :: SYSERR: Missed 75 seconds worth of pulses.
See config.c:
/*
* Some nameservers are very slow and cause the game to lag terribly every
* time someone logs in. The lag is caused by the gethostbyaddr() function
* which is responsible for resolving numeric IP addresses to alphabetic names.
* Sometimes, nameservers can be so slow that the incredible lag caused by
* gethostbyaddr() isn't worth the luxury of having names instead of numbers
* for players' sitenames.
*
* If your nameserver is fast, set the variable below to NO. If your
* nameserver is slow, of it you would simply prefer to have numbers
* instead of names for some other reason, set the variable to YES.
*
* You can experiment with the setting of nameserver_is_slow on-line using
* the SLOWNS command from within the MUD.
*/
int nameserver_is_slow = NO;
Change that to 'YES'.
--
George Greer | Stock CircleMUD Bug Reporting or Help
greerga@circlemud.org | http://bugs.circlemud.org/
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