> I have a manual spell, memory wrack, that reduces the victims mana.
> Regardless of whether the spell fails or not, I want this to start a fight
I seem to remeber that causing a spell to be violent or not is as
simple as adding the TAR_VIOLENT or something of that sort in there. Been
a while since I actually looked at spells. Grep for VIOLENT in
spell_parser.c and I'm sure you'll see it.
PjD
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