I have added flags for !RACE(as in, ITEM_ANTI_FAIRY, ITEM_ANTI_OGRE..
I added the checks in handler.c and objsave.c where the game checked to
see if the item was wearable by that specific person. Everything over
ITEM_ANTI_HUMAN,
which is (1 << 19) .. Does strange things. If the item is ITEM_ANTI_
for each race except one, above human, that race cannot wear it...
Example: Item is anti to all races except draconian (1 << 25) , even a
draconian would not be allowed to wear it.. I don't know what the
problem is. Does anyone else know?
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