Dalamar wrote:
>
> Is it just me or is Dg Scripts real unstable? After added it to a few
> versions of code, I get tons of small error, and some memory leaks. The
> Errors dont bother me to much, I can commit a line or two and "fix" them
> (anyone know a real fix? I feel like by just commiting it out, I lose a
> feature of the scripts). The Memory leak is killing me, every time OLC is
> used to make a new Item/mob and then try and load that new Item/mob it
> starts to eat up memory. Now I use MSVC++ 6.0, and run it on a NT Server,
> would that have any effect on this?
I know they leak, but not drastically. Which OLC are you using? oasis
1.6, 1.7 or 2.0? I've had a few crashes but then I've redoing a lot of
the code, giving some things more of an interface. Biggest thing that
crashes us is the events system (the dg_events snippet one) but that
seems to have improved now that I reworked it. I thought you could get
VC to output memory leaks and the like. Check it out in the MSDE
library.
Chris
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