> Does anybody know of any snippet that lets your reboot the mud (ie. for code
> changes) without losing players, It could lag the players for the length of
> the reboot but that wont lose their connections.
Please note that copyover 1.5 has a bug in it which causes circlemud to
dump a core (crash badly for those who don't know) on unix machines.
Despite the fact I emailled the author about it and gave him a fix, no new
updates have appeared anywhere that I can find.
I am quite happy to email patches to interested people
Rohan Wallace
System Programmer 222 Grote Street
SE Network Access Adelaide SA 5000
e-mail rohan.wallace@senet.com.au Australia
phone: (08) 8221 5221 PGP Public Key available from
fax: (08) 8221 5220 http://www.senet.com.au/PGP
support: (08) 8221 5792
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