Warren Robbins wrote:
>
> Maybe if I was somehow allowing my strings to be free()'d, that would be a
> problem, but I'm not NULLing anything out.
That could be why, the old strings are still in memory. Oasis 2 gets
around this by updating all mobs/objs that are loaded with ptrs to the
strings after the updated prototype is inserted. You may find you've
got a memory leak if you're not freeing the old memory.
Chris
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