I have the exact same type of system (t some extent)
If a player wants to buy a house itll cost 'em a few thousdand coins ect
ect...
hrumm..
it was funnier in my head maybe it shouldda stayed there.
--LordKaT
----- Original Message -----
From: "Daniel A. Koepke" <dkoepke@CALIFORNIA.COM>
To: <CIRCLE@post.queensu.ca>
Sent: Sunday, January 02, 2000 1:05 AM
Subject: Re: [CIRCLE] License Violation
> Just an update:
>
> Mudgik is owned and operated by Goldenline, Ltd. of Gibraltar. They are
> using CircleMUD to some extent -- at least the help files, most likely the
> code as well. They do not have the credits as required by the DikuMUD or
> CircleMUD licenses. I could not get in contact with any sufficiently
> knowledgeable or powerful immortal online. From their "Premium Membership
> Page",
>
> Buy House $40.00 [ ]
> Buy Clan Hall $45.00 [ ]
> Buy Guild House (Must have clan hall first) $80.00 [ ]
> Buy Special Coding to plug in to game $40 hour [ ]
> Buy Custom Item (Special)
>
> ITEM ______________
> Buy Orrins $1 for 100 QTY ______________
> NOTE: Please add $5 for exchange rate and Credit Card surcharge cost.
>
> on their web site, http://www.gibnet.gi/~rondu/. (BTW, their web site is
> very poorly designed; almost impossible to read with Lynx, makes
> gratuituous use of Java in Netscape, has low-res graphics blown up way too
> large, etc., etc.; if anyone's looking for an example of how NOT TO design
> a professional looking and useful site, this is it. It took me well over
> an hour to locate the contact information, which was, oddly enough, on the
> Links page.)
>
> The Mud itself is not hosted on a Goldenline, Ltd. computer system (which
> makes it more likely, to me, that they just invented Goldenline), but on
> Mercia.net. As it turns out, Mercia Internet, Ltd. is owned by Chris Hale
> of the United Kingdom. Thus, the Mud is physically housed in the UK. The
> relevant whois information from Network Solutions for mercia.net is:
>
> Mercia Internet Ltd (MERCIA2-DOM)
> 6a Bolebridge Street
> Tamworth, B79 7PA
> UK
>
> Administrative Contact:
> Hale, Chris (CH1255) chris@MERCIA.NET
> 01827 69166 (FAX) 018277 61566
>
> Let me reiterate that Chris is NOT (to my knowledge) directly affiliated
> with Goldenline, Ltd. or Mudgik: The Gathering, and may not even be aware
> of what Mudgik is or that it's operating illegally.
>
> From my time online, I tracked down the e-mail addresses of Sylvian and
> Mek, who are apparently the administrators of the game. Sylvian, oddly
> enough, is from Australia (or, at least, has an e-mail box in Australia).
> He's kilbey@aljan.com.au. Mek, who I couldn't find an actual e-mail
> address for, might read rondu@gibnet.gi, which was the only e-mail contact
> I could find on their web site.
>
> Sylvian and Mek should be, by now, already aware that I was about looking
> for them on the Mud concerning license violations. I spoke with one of
> the immortals, Menorah, but, though nice and understanding, she was of
> little actual help. Since I doubt they'll contact us or make a change
> without a lot of prompting, the ball (I assume) is still in our hands. So
> my strategy:
>
> * Contact Sylvian and Mek. Attempt to talk to them and convince them
> to obey with the license. Be nice, but make it clear that this is
> a serious matter and we will pursue it.
>
> * Should the above fail, contact Chris Hale of Mercia Internet, Ltd.
> and inform him that he is housing an illegal service. I can't
> imagine that he'd not take action, but...
>
> * Contact Wizards of the Coast and see how much they like the blatant
> copying of Magic: The Gathering that's going on.
>
> * If all of the above fails, we'll need a lawyer to get a cease and
> desist to shutdown the Mud and then go through the legal motions.
> This is an ugly and unattractive end, and we might sooner ask for a
> community-wide boycott of the Mud.
>
> I'll end this message with a plea for everyone to keep their cool and go
> at this with a level head. There's no point in making asses out of
> ourselves, here. Please, please, please restrain from sending flame mail
> to Sylvian or Mek; from bothering people on the game itself; and,
> especially, bothering Chris Hale. That sort of thing is NOT effective and
> generally makes all parties involved agitated, frustrated, and can be
> detrimental to handling this situation in a timely and smooth manner.
>
> -dak : dkoepke@circlemud.org
>
>
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