issue everyone with one time passwords, and a biometrics scanner.
----- Original Message -----
From: Rich Allen <rico@mindspring.com>
To: <CIRCLE@POST.QUEENSU.CA>
Sent: Monday, January 10, 2000 5:42 PM
Subject: [CIRCLE] Hmm, a general question...
> How hard would it be to code in a system that limits a player to
having
> only one character on the system at a time? Not just online, but on the
MUD
> period. I suppose you could keep a list of e-mail addresses, and require
an
> e-mail address as part of the character creation. (Maybe send the initial
> character password to that e-mail address to prevent bogus addresses being
> used.) But this doesn't get around individuals that have more than one
> e-mail address. Is there a better way?
> I'm asking this because of some issues that have come up on the
MUD where I
> have an IMM character. A lot of nasty "roleplaying" has been done using
OOC
> knowledge that just wouldn't have come up if the players didn't have five
to
> ten characters each on the MUD.
>
> Rich
>
>
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