On Mon, 10 Jan 2000, Peter Ajamian wrote:
>A couple thigs to note, this is not foolproof, there are ways around it
>and there are some occasions where two people may log in from the same
>network under the same IP (IP masqurading), I would set up a list of
>exceptions for this. it also still leaves open the possibility that
>someone can get two characters in at once by bouncing one through a
>server somewhere, but I doubt that a whole lot of MUDders know how to do
>that.
Or any University type machine with 'telnet' on it that multiple people may
log in from.
On the other side, I have about 7 different shell accounts at Miami
University. Most people there don't, but they all have at least 2.
>By preventing players from logging in two characters at once like this
>you can prevent them from being able to pass off equipment or money to
>their alts, hence it would at least require the cooperation of another
>player to artificially advance an alt (with money or eq).
They can just drop stuff on the floor, log off, log back in.
--
George Greer | The CircleMUD FAQ
greerga@circlemud.org | http://developer.circlemud.org/docs/FAQ/
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