Seems that if the rule is made 'No Multi-Playing' then
it is up to the Gods to prevent this by warning, then
disconnecting the IDnum.
--- Rich Allen <rico@mindspring.com> wrote:
> How hard would it be to code in a system
> that limits a player to having
> only one character on the system at a time? Not
> just online, but on the MUD
> period. I suppose you could keep a list of e-mail
> addresses, and require an
> e-mail address as part of the character creation.
> (Maybe send the initial
> character password to that e-mail address to prevent
> bogus addresses being
> used.) But this doesn't get around individuals that
> have more than one
> e-mail address. Is there a better way?
> I'm asking this because of some issues that
> have come up on the MUD where I
> have an IMM character. A lot of nasty "roleplaying"
> has been done using OOC
> knowledge that just wouldn't have come up if the
> players didn't have five to
> ten characters each on the MUD.
>
Lance of Lofoten
Lofoten Dynasties
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