Sliver wrote:
>
> Look at the code for setting it off in act.wizard.c
> then edit interpreter.c, where the players login, and add a check for
> something like:
>
> if(GET_THIRST(d->character) > 0)
> GET_THIRST(d->character) = -1;
It takes more CPU cycles and more memory taken up by unnecessary code to
check the value of GET_THIRST(d->character) then it does to simply
assign it every time, better than the above would be to simply do...
GET_THIRST(d->character) = -1;
No check is necessary as it does not do any harm to assign -1 to it when
it is already -1.
Regards, Peter
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