/* Uh oh. Victim died. */
if (GET_POS(victim) == POS_DEAD) {
if ((ch != victim) && (IS_NPC(victim) || victim->desc)) {
if (AFF_FLAGGED(ch, AFF_GROUP))
group_gain(ch, victim);
else
solo_gain(ch, victim);
Please don't ask where group_gain or solo_gain is :)
Jerry Billings wrote:
>
> okay when a player kills a mob, he gets the specified amount of exp. where
> can i find this in the code? i've looked everywhere in fight.c and i cant
> seem to find it. i need it for my quest point system. i've decided to go
> about it a different way since nothing else seems to work.
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-
> 5th Dimention -- 5d.dynip.com:4000 http://5d.dynip.com/5d
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
> +------------------------------------------------------------+
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT