Re: QP System

From: Dan Merillat (
Date: 02/17/00

Jerry Billings writes:
> In a message dated 2/13/00 4:55:05 PM Pacific Standard Time,
> writes:
> > Then when you have the mob database all switched around to work with this
> >  you need to create a DEATH TRIGGER
> this means i have to change ALL of my exisiting mobs?? sheesh thats gonna
> take me forever

Just create a new item, the quest token.  Give it to quest mobs.

Then you only need to modify do_get and friends to add the token value
to ch->player_specials->questpoints and destroy the token.

Also has the advantage of letting quests be run with a simple load obj


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