Re: Curse

From: Ben Cartwright (europa@vt.edu)
Date: 03/03/00


> I better idea is to add a check for nohassle, not level. This allows a
> creator to turn off nohassle and then wander the zone and (almost)
> experience it as a mortal would. When coding anything that you want
> immortals to be immune to, it's a good idea to use nohassle, not level as
> the determining factor.
>

    On that note, it would be a nice touch to stock circlemud to require
immortals without their nohassle flags set to possess a valid key when
unlocking doors.  Adding that is ridiculously simple so I won't bother
posting it.

--Ben Cartwright


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