On Sun, 5 Mar 2000, Deja Augustine wrote:
> It will run fine, but after it lists a certain number of mobs/objs, it
> crashes the mud with a Segmentation Fault. But it doesn't necessarily do it
> every time...
>
> Here is one of the conditions under which it crashed...
>
> -I typed 'mshow 100' to display the two mobiles in zone 100
> -I typed 'oshow 100' to display the five objects in zone 100
> -I typed 'mshow 30' to display all the mobs in zone 30 (a bunch)
> and it crashed...
>
> or, I also typed mshow 30 three times, and it crashed...
>
I think its a buffer problem, you define your buffer to be
MAX_STRING_LENGTH and never check if its full or not.
> I also have one other question (more for clarification than anything else):
> What Actually Causes A Segmentation Fault?
>
Segmentation fault usually appears when you're trying to write where you
can't for example in the the nth+1 location of an array of n position,
that would explain it.
/==================================\
| Jorge Enrique Millan O. |
| |
| Physics department |
| Universidad de los Andes |
| |
| E-Mail : |
| |
| jo-milla@faoa.uniandes.edu.co |
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