On Mon, 6 Mar 2000, Larry and Debbie-Lyn Robinson wrote:
>
> For the record:
>
> The error was .... <drum roll>
>
>
> an extra ~ in the description for D0 of one room.
>
Fix:
// Replaces all ~ with ^
void kill_tilde(char *x)
{
int y;
for (y = 0; x[y]; ++y)
if (x[y] == '~')
x[y] = '^';
}
Call example: kill_tilde(arg);
Use it right after someone finishes editing a detailed description of a
room, mob, object, exit, whatever... If you're using ASCII pfiles and use
~ as a terminator, make sure that you call it then too.
As a rule of thumb, I just have it call it everytime a person exits the
improved editor.
--
Zeavon Calatin, MageMaster of the Realms
Spear of Insanity
http://spear.kilnar.com/ telnet://spear.kilnar.com:1066
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