On Mon, 6 Mar 2000, Deja Augustine wrote:
> I tried using that method, I also tried checking with 'if(strlen(buf) +
> strlen(mob->player.long_desc) >= MAX_STRING_LENGTH)' and it still Seg
> Faults...
>
> I can't figure out what the heck's wrong with it...
>
> How can I keep the buffer from overflowing? How can I clear the buffer when
> I'm done with it?
You should be getting a core dump, so use gdb to produce some debugging
information that we can use.... also, send us some code. Without the code,
we really can't do much but guess at a solution.
If you don't know how to use gdb, learn. I know there are web resources
for learning it, but I'm not sure what they are... check the FAQ or WTFAQ,
I think that they are in there.
PS: Learn to quote.... please.
--
Zeavon Calatin, MageMaster of the Realms
Spear of Insanity
http://spear.kilnar.com/ telnet://spear.kilnar.com:1066
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT