I believe that is a bug that was identified a while back
which should be in the archives. Something about damage to
a mob that has been extracted.
In fight code I think there should be a check to make sure the
mob still exists.
Anyone else remember what the fix was?
-----Original Message-----
From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of
Juliano Ravasi Ferraz
Sent: Wednesday, March 08, 2000 10:16 AM
To: CIRCLE@post.queensu.ca
Subject: [CIRCLE] CODE: Mud crashing (long)
Hello Everyone.
I need some help with debuging. I run a MUD based on Circle 3.0 bpl11.
When I changed the number of levels to 110 (100 mortal + 10 imms), I
needed to change the level and bhd for some mobs. Now, I have my mud
crashing sometimes when these mobs are killed.
<debug info snipped>
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