I thought we had changed that back. What that is, is that at one point we
were debating whether or not to do a leveless MUD to compensate for this we
had to find a way to take levels off all the MOB's (didn't touch the OBJ's
though, except I think we took out the if(GET_LEVEL_OBJ(obj) >
GET_LEVEL(ch)) in do_wear. MOB's that were level 1 could be killed, level
2 was anything we wanted to be immortal. Anyway we ditched that and my
apologizes for not changing the code back. As I sais I thought I had.
-~=Brian=~-
***MUD with No Name***
http://mud.ikickass.org
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