Thanks. I thought I had searched completely but I did not.
I sent my message to the list group at midnight so I wasn't thinking too
clearly.
Did a more exhaustive search today and found the answer.
Mahalo!
----- Original Message -----
From: "Minturn.Del.PRC.Oceana" <Del@PRCOceana.Corona.Navy.Mil>
To: <CIRCLE@post.queensu.ca>
Sent: Wednesday, March 22, 2000 1:45 PM
Subject: Re: [CIRCLE] [NEWBIE] Crashing circle30bpl16-dg7a-oasis2.0
> This topic has been up before, if you check the archives.. I believe the
> solution was to check to make sure there was a victim in fight code.
>
>
>
> -----Original Message-----
> From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of
> Steve Kunitzer
> Sent: Wednesday, March 22, 2000 5:02 AM
> To: CIRCLE@post.queensu.ca
> Subject: [CIRCLE] [NEWBIE] Crashing circle30bpl16-dg7a-oasis2.0
>
>
> I've been dabbling with the circle30bpl16-dg7a-oasis2.0 archive from the
> ftp site and I have come up with the following crash...
>
> Whenever a mortal character "kills" another mob, the mud crashes.
> I have narrowed down the error (as best I think I know how to) to fight.c
> in the raw_kill or die methods.
>
> void die(struct char_data * ch, struct char_data * killer)
> {
> gain_exp(ch, -(GET_EXP(ch) / 2));
> if (!IS_NPC(ch)) {
> REMOVE_BIT_AR(PLR_FLAGS(ch), PLR_KILLER);
> REMOVE_BIT_AR(PLR_FLAGS(ch), PLR_THIEF);
> }
> raw_kill(ch, killer); <-------
> }
>
> If I remove or modify the line above I get no crash but no corpse and
> objects left behind.
>
> void raw_kill(struct char_data * ch, struct char_data * killer)
> {
> if (FIGHTING(ch))
> stop_fighting(ch);
>
> while (ch->affected)
> affect_remove(ch, ch->affected);
>
> if (killer) {
> if (death_mtrigger(ch, killer))
> death_cry(ch);
> } else
> death_cry(ch);
>
> make_corpse(ch); <--------
> extract_char(ch); <--------
> }
>
>
> If I comment out either of these two lines I don't get a crash but a whole
> slew of attempt to damage a corpse messages.
>
> Has anyone else run into this problem?
>
> It has been driving me crazy.
>
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
> +------------------------------------------------------------+
>
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
> +------------------------------------------------------------+
>
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT