Re: Wear slots

From: Chris Fischer (fischer@cet.com)
Date: 05/10/00


----- Original Message -----
From: Del <caminturn@EARTHLINK.NET>
To: <CIRCLE@post.queensu.ca>
Sent: Tuesday, May 09, 2000 9:16 PM
Subject: Re: [CIRCLE] Wear slots


> Shawn Kimbley wrote:
> >
> > > Ok, i know how to add wear slots, but i need to make eq wearable to be
> > > worn on more than one slot (like rings) can anyone please help me?!
> >
> > As you're adding wear slots look around, in act.item.c below  const char
> > *already_wearing[] messages
> > and find this:
> >
> > if ((where == WEAR_FINGER_R) || (where == WEAR_NECK_1) ||   etc.....
> >
> > just add in one for the slots you're adding, I did this for ears/ankles
> > and for my dual wield stuff.  Not sure but the wear slots might have to
> > be in consecutive order?
> >
>
>
> If your refering to creating items to be worn on more than one slot..
> just add them to the object in OLC.


*
*
*
Ok, so then I just add this ->

if((where= WEAR_FINGER_1)
if((where= WEAR_FINGER_2)
if((where= WEAR_FINGER_3)
if((where= WEAR_FINGER_4)

<- for 4 rings?


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