> I was playing with my own home-grown map-type code, and I noticed
> that some of my testers would be spammed off if the map was sufficiently
> large, and they were moving rather quickly.
You mean disconnected? Seems to be more of a client problem or a TCP
stack problem than the MUD. I have seen it before using standard Windows
Telnet, but when I switched to ZMud it went away. Never saw the problem
from a Unix telnet session.
The players solution on the MUD I encountered this on was to set to brief
mode before any fast wilderness travel.
If I'm off base, sorry.
-T
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