Hello Patrick.
On 20-Maj-00, you wrote:
PD> Other than that, I don't know what to tell you. Your gdb trace
PD> was not very helpful - it points to the fact that you either don't have
PD> debugging functionality in your compiler, that it was not compiled with
PD> this functionality, or that there was some sort of severe stack smashing
PD> going on - any of which could be true, and none of which help.
it is more simple than that: it was me being a dumbass. here is the *correct*
backtrace:
Program received signal SIGSEGV, Segmentation fault.
0x8808c in copy_object ()
(gdb) backtrace
#0 0x8808c in copy_object ()
#1 0xad630 in do_iedit ()
#2 0x96fac in command_interpreter ()
#3 0x59068 in game_loop ()
#4 0x5826c in init_game ()
#5 0x57d88 in main ()
I use the Bpl16-Dg17a-Oasis2.0.tar.gz archive, which I patched to bpl 17.
I downloaded the oasis 2.0.1pre3 archive and added all 2.0.1 changes I could
find, other than that I have no idea what to do. neither dg-scripts nor
anything else I have changes copy_object, in fact; it is identical to the
original one. maybe you could download that archive and see if the same error
occurs?
--
/Damian/
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