"Glover, Rick I." wrote:
>
> Since color is a part of the "char_data", you cannot have color in the
> character creation. The way that I was able to do this was to add a
> variable to the "descriptor" which will hold the color instead. The
> descriptor is the only thing you really have available to you until the
> character is actually created in the last part of nanny() before you reach
> the menu.
>
This is incorrect, where it sets the variables (gold, etc) in class.c
you can set the flags for color complete.
no extra variables or anything.
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