Re: R: [CIRCLE] Displaying the log file "in game"

From: Ron Martin (rmartin@cps.cmich.edu)
Date: 06/28/00


razor wrote:
> Ever tried typing "syslog complete"?
> I have a similar problem in my mud, so i have a command that mail the
> log file to the staff mailing list via sendmail.
> Greetingz from Italy and xcuse me for my awful English.
> --
> Razor [Chief of Darkmud: Breed of Darkness @ darkmud.gamersrevolt.com
> 4000]
> If it happens once, it's a bug.
> If it happens twice, it's a feature.
> If it happens more than twice, it's a design philosophy.

My concern:

Player: I died yesterday and the MUD crashed before I could loot my
corpse.  Fix it.

Me: <log find "Player was killed">
Jun 28 10:32:56 :: Player was killed by the Bad Monster
Jun 28 11:34:23 :: OtherImp has entered the game
Jun 28 11:34:45 :: OtherImp has shutdown the game
Jun 28 11:45:06 :: Player un-renting and entering the game

Me: You didn't log in after you died for at least an hour.  Your corpse
would have decomposed by then.  Sorry.

Player: Curses, Imp!  You are too clever for us naughty people!


This is just an example, but I'm sure one can see how this might be
useful.  As for the e-mail bit, having direct access to current logs
seems to be important to me, rather than having to wait for the next
"log mail" before one can look and verify a player's claims.

Just my two-cents worth.

Ron Martin
rmartin@cps.cmich.edu


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